Quick reference to a tremendously accessible high-level language —executable pseudocode! The listing sheet, as PDF, can be found here, or as a single column portrait, while below is an unruly html rendition. Philips Exprelia Evo HD8855 Cheat Sheet. Page of 3 Go / 3. Repeat steps 2 to 3 until the water tank is empty.
Secret boss fightsAfter downloading the 1.2 Update, complete the indicated task to fight the corresponding secret boss:
Secret Boss 1 - Little Radish (The Root Pack): Go to Isle 1 and fight The Root Pack. During the battle, defeat the Potato but do not attack the Onion that appears after him. After a certain amount of time has passed, a Radish will instead appear. The Radish will appear with the Carrot for the final round.
Secret Boss 2 - Puppet Cuphead (Djimmi The Great): Go to Isle 2 and fight Djimmi The Great. Once you reach the third round, transform your airplane into the smallest form. Djimmi will reveal a Puppet Cuphead that fights alongside him in the end of the fight.
Secret Boss 3 - Sally's Sweetheart (Sally Stageplay): Go to Isle 3 and fight Sally Stageplay. During the first round, parry off the heart-kisses to jump onto the cherub angel platforms on the left/right corners of the arena. Stand on the cherub until you hear a cracking sound effect. Then, stand on the opposite cherub angel, and both platforms will collapse. The stage will collapse and crush Sally's paramour in the background. He will now appear in the final phase of the fight as a blue angel, helping her with attacks of his own.
Talk to the fork standing outside the shop in Inkwell Isle 3 to get a hint about getting A's in the game. Get mostly 'A' grades for all the Boss fights on the 'Checklist' (a few 'B' grades are acceptable). Then, talk to the fork again to unlock the '2-Strip' filter, which changes the display to a two strip limited color palette.
Black & White filter and Vintage modeTalk to the turtle sitting on the dock in Inkwell Isle 3 to get a hint about seeing the game in gray. This is referring to completing the platforming levels with a 'Pacifist' rank (do not shoot any enemies). The following are the six platforming levels:
- Forest Follies
- Treetop Trouble
- Funfair Fever
- Funhouse Fazzle
- Perilous Piers
- Rugged Ridge
You must complete each platforming level without shooting an enemy using your gun; however, supers that grant invincibility, dashing, and parrying are allowed. Use the smoke bomb to move past enemies untouched and the invincibility super to get past bosses. Also, use your parry to defeat enemies and build your super. Successfully complete a platforming level without shooting an enemy to get a 'P' grade and have the flag outside have a 'P' on it. Successfully complete all six platforming levels with a 'P' grade, then talk to the turtle again to unlock the 'Black & White' filter (changes the display to black and white, giving a more 1930s retro style) and Vintage mode (alters the audio).
Expert modeSuccessfully complete the game to unlock the Expert difficulty.
Alternate endingsSuccessfully complete the indicated task once you fight The Devil at the end of the game to unlock the corresponding ending: Widsmob viewer pro 1 2 1018 pro.
Bad Cuphead ending: Start fighting The Devil, and agree to give him the Soul Contracts when asked during the opening cutscene. In this ending, both Cuphead and Mughead are seen having gone insane and are rotting in hell with The Devil.
Good Cuphead ending: Start fighting The Devil, but choose not to give him the Soul Contracts when asked during the opening cutscene. Then, defeat The Devil to view the 'Good Cuphead' ending. In this ending, you run home and tell everyone they are now safe. Everyone is happy in the ever after.
Search the indicated locations to find all seven hidden coins:
World 1: Inkwell Isle 1
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1. Successfully complete the tutorial to get the first coin.
2. Defeat all the bosses in Inkwell Isle 1. The Axeboy will then move aside and the second coin can be found in the trees.
World 2: Inkwell Isle 2
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3. Go to the Aviary Action Boss stage, then go behind it. Move to your right to locate a shortcut to the other side of the island. Take the shortcut and reach to the Gingerbread Girl in front of Aviary Action to get the third coin.
4. You will meet a juggler near the Dragon's level. Complete his challenge (parry four times before landing), then return to him to get the fourth coin.
5. Near the exit to Inkwell Isle 3 is a green shack with the fifth coin in front of it.
World 3: Inkwell Isle 3
6. Look behind the stand near the theatre to find the sixth coin.
Finale
7. Look behind the stairs outside the casino to find the final coin to the left of the stairs.
The following video shows all Boss battles in Cuphead and the ending.
Timeline
- 00:00 - The Root Pack
- 01:20 - Goopy Le Grande
- 03:02 - Hilda Berg
- 04:57 - Cagney Carnation
- 06:10 - Ribby and Croaks
- 08:24 - Baroness Von Bon Bon
- 10:02 - Beppi The Clown
- 12:04 - Djimmy The Great
- 14:07 - Grim Matchstick
- 15:51 - Wally Warbles
- 17:56 - Rumor Honeybottoms
- 19:38 - Captain Brineybeard
- 20:51 - Sally Stageplay
- 22:43 - Werner Werman
- 24:09 - Dr. Kahl's Robot
- 26:34 - Cala Maria
- 28:19 - Phantom Express
- 31:05 - King Dice
- 35:42 - The Devil (final Boss)
- 39:06 - Ending
Boxy svg 3 27 0. During the Cagney Carnation (flower) boss fight in Inkwell Isle 1, when he is about to launch his seeds, quickly dash into his seeds (you will take damage and not get a perfect score). Then, go back on the platform and Cagney Carnation will be frozen in that state, allowing you to easily defeat him.
Steam achievementsSuccessfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select 'Community', 'My profile', 'View all my games', then the game and view stats.
- Taking Names: Defeat a boss.
- A Walk in the Park: Defeat every boss in Inkwell Isle I.
- A Day at the Fair: Defeat every boss in Inkwell Isle II.
- A Trip Downtown: Defeat every boss in Inkwell Isle III.
- Casino Night: Complete the Casino.
- Put On a Show: Get an S-Rank.
- Sheriff: Obtain an A-Rank or higher on all bosses in Inkwell Isle I.
- Boss: Obtain an A-Rank or higher on all bosses in Inkwell Isle II.
- Mayor: Obtain an A-Rank or higher on all bosses in Inkwell Isle III.
- King: Obtain an A-Rank or higher on all bosses in Inkwell Hell.
- Magician Lord: Obtain all Super Arts.
- Butter-and-Egg Man: Buy everything in Porkrind's Shop.
- Coffers Full: Get every coin in all of the levels.
- Parry Persistance: Complete 20 parries.
- Parry Performance: Complete 100 parries.
- Beat The Devil At His Own Game: Complete the game on Expert.
- Perfect Run: Complete a level without getting hit.
- Porcelain Power: Defeat a boss with a Super Art.
- Ceramic Strike: Defeat a boss with an Extra Special move.
- Bouncing Ball: Parry five times before hitting the ground.
- Souls Saved: Complete the game on Normal.
- Swing You Sinner: Defeat the Devil.
- High Roller: Get every coin in the game.
- Pacifist: Complete all levels without killing an enemy.
- Rolling Sixes: Defeat King Dice without taking a hit.
- Bravo Zulu P-26: Defeat a boss using only the mini-plane bullets.
- Cutting Corners: Find a shortcut.
- Selling Out: Give in to the Devil.
This award may be earned by Bear and Wolf Cub Scouts, and Webelos Scouts (including those earning or having earned the Arrow of Light).
Lion and Tiger Cub Scouts are not eligible for the Nova Awards.
Lion and Tiger Cub Scouts are not eligible for the Nova Awards.
Note that Cub Scouts working on the Nova awards or one of the Supernova awards in 2017 had two options:
Complete the award no later than December 31, 2017, using the previous requirements.
or
Complete the award using the new requirements shown below.
or
Complete the award using the new requirements shown below.
To see the requirements, with the changes highlighted, Click here.
For the previous requirements, Click here.
For the original requirements, Click here.
This module is designed to help you explore how math affects your life each day.
Math and physics are used in almost every kind of invention, including cars, airplanes, and telescopes.
Math also includes cryptography, the use of secret codes.
- Choose A or B or C and complete ALL the requirements.
- Watch an episode or episodes (about one hour total) of a show that involves math or physics. Then do the following:
- Make a list of at least two questions or ideas from what you watched.
- Discuss two of the questions or ideas with your counselor.
- Read (about one hour total) about anything that involves math or physics. Then do the following:
- Make a list of at least two questions or ideas from what you read.
- Discuss two of the questions or ideas with your counselor.Books on many topics may be found at your local library. Examples of magazines include but are not limited to Odyssey, KIDS DISCOVER, National Geographic Kids, Highlights, and OWL or owlkids.com.
Some examples include - but are not limited to - shows found on PBS ('NOVA'), Discovery Channel, Science Channel, National Geographic Channel, TED Talks (online videos), and the History Channel. You may choose to watch a live performance or movie at a planetarium or science museum instead of watching a media production. You may watch online productions with your counselor's approval and under your parent's supervision. - Do a combination of reading and watching (about one hour total) about anything that involves math or physics. Then do the following:
- Make a list of at least two questions or ideas from what you read and watched.
- Discuss two of the questions or ideas with your counselor.
- Watch an episode or episodes (about one hour total) of a show that involves math or physics. Then do the following:
- Complete ONE adventure from the following list for your current rank or complete option A or B. (Choose an Adventure you have not already earned.) Discuss with your counselor what kind of science, technology, engineering, and math was used in the adventure or option.
Option A: Complete both of the following:Wolf Cub Scouts Bear Cub Scouts Webelos Scouts Code of the Wolf Robotics Game Design - Conduct an opinion survey through which you collect data to answer a question and then show your results with a chart or graph. For example, what is the favorite food of the scouts in your den (chart how many like pizza, how many like cookies, etc.).
- Conduct and keep a record of a coin toss probability experiment. Keep track of at least 25 tosses.
- Interview four adults in different occupations and see how they use measurement in their job.
- Measure how tall someone is. Have them measure you. Complete in both inches and centimeters
- Explore TWO options from A or B or C and complete ALL the requirements for those options. Keep your work to share with your counselor. The necessary information to make your calculations can be found in a book or on the Internet. (See the Helpful Links box for ideas.) You may work with your counselor on these calculations.
- Choose TWO of the following places and calculate how much you would weigh there.
- On the sun or the moon
- On Jupiter or Pluto
- On a planet that you choose
- Choose ONE of the following and calculate its height:
- A tree
- Your house
- A building of your choice
- Calculate the volume of air in your bedroom.
Make sure your measurements have the same units - all feet or all inches - and show your work.Volume = Length × Width × Height
- Choose TWO of the following places and calculate how much you would weigh there.
- Secret Codes
- Look up, then discuss with your counselor each of the following:
- Cryptography
- At least three ways secret codes or ciphers are made
- How secret codes and ciphers relate to mathematics
- Design a secret code or cipher. Then do the following:
- Write a message in your code or cipher.
- Share your code or cipher with your counselor.
- Look up, then discuss with your counselor each of the following:
- Discuss with your counselor how math affects your everyday life.
The requirements for and further information about this award may be found in the current edition of the
Cub Scout Nova Awards Guidebook (BSA Publication No. 34032)
Cub Scout Nova Awards Guidebook (BSA Publication No. 34032)